Dying Light: Monsters, We.

a Paper Crane

A Dying Light Fan Fiction and sequel to Latchkey Hero.

Dying Light Monsters, We.

There are three kinds of people in this collapsed world. The many who’ve accepted their lot. The rest that claws for survival at any cost. And those rare few who continue to live unabashedly—shamelessly—even with their humanity a fragile thing. 

Aiden finds Villedor at what he hopes to be the end of a too-long search for what’s left of his family; an end to a life he lived alone, one muddy, dark road at a time.

It’s all he’s ever known and he’s far too young to be so weary.

Kyle Crane, his Paper Tiger by his side, seeks Villedor in a final effort to turn back time on a curse that threatens to unravel them both; to make them forget what they so stubbornly kept on living for.

It’s far too hard to fight and, sometimes, forgetting is a tempting mercy.

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a Paper Crane

Dying Light: The Lone Wolf of Harran

Babar Kizil was totally full of shit. Garlic? Wolfsbane? Cinnamon? Eat all that and your lycanthropy was cured? Holy shit, no, that wasn’t how this worked.

And Kyle would know.

Dying Light Kyle Crane

30k words, completed, rated M for Crane’s language, Werewolf AU

Kyle had been bitten by a lot of things in his life, even before he’d landed in Harran.

A dog (not the dog’s fault, he’d woken it up). A cat (totally the cat’s fault). A rabbit (seriously?). A shark (yep, also totally Kyle’s fault). Women (consensual). Men (also consensual). And a werewolf (not consensual).

There were more, but we’d be here all day. And you know what? You should probably read this fic if you like Kyle Crane and if you like werewolves and especially if you like both, plus zombies, a bright-eyed Rahim Aldemir, a non-binary Death, and, uh, puppies.

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Dying Light Kyle Crane
Art by hummingdead.

How to get into the Dying Light 2 Dev Room

I made a home video for a mutual over on Tumblr about how to get into the Dev Room in Villedor.

Your climb begins on the first floor of the basement in the VNC Tower and with a lengthy wait for an elevator.

Please don’t forget to a) do little whoops and screeches as you dangle from the grappling hook and b) open the fridge and c) sit down everywhere and d) generally turn the place upside down. Plus, listen to Horizon.

Why Dying Light 2’s “romances” don’t work (for me).

Or: How to skeeve out Taff, an ace’s take.

Alright, let’s start off with: I love me some love, okay? I write it. Plus, I gravitate towards games that offer me romance options like I’m a touch starved kitten. Cyberpunk 2077. Divinity Orignal Sin 2. Mass Effect. Dragon Age. Jade Empire. Knights of the Old Republic. Any BioWare game, really. Even as I type this, I remember just how stoked I am for Baldur’s Gate 3 and how I’m still hyped for the Axe DLC in Boyfriend Dungeon, because I need me that Axe. He’s the Sweetest.

So, yeh. I may be ace, but I do love me some videogame love.

But Dying Light 2’s “romance” skeeves me out to the point of making me want to take off my headphones, and we don’t even, you know, seal any deals. And still a bunch of those scenes have me feel such deep-seated discomfort that I want to get up and walk away. Or chuck the character who has caused me said discomfort off the nearest roof.

What’s the issue, Taff, you may ask. Consent is what.

Note the generous use of the word options when I mentioned my adoration for games letting me (or whatever character I am currently playing) get romantically involved. And consent isn’t only important once the clothes are about to come off. Nuh-huh. It starts with how other characters interact with me. Or, in this particular case, with Aiden.

Allow me to explain with a bunch of examples.

Lawan Dying Light Stay Human

We meet Lawan and, upon reaching the Lookout to watch the lights come on, she hugs Aiden. My immediate reaction was to squeak ‘Please, don’t. Get off,’ because you’ve got no right to get into my personal space like that. That was where my dislike for her properly started, but not where it ended, because things just get worse. Throughout the rest of the game, I have to sit through Aiden whinging into the radio after her, stand witness to more uncomfortable physical attention, and not once get the option to say Stop. There’s no ‘no, I do not consent to this cheek kiss, get the heck off me’, but only more of the same.

Thalia Dying Light Stay Human

And then there’s Thalia. Heck. We engage in a wee bit of well-mannered small-talk with her and hoo-boy, next thing we know she confesses her arousal (*distressed Taff screeches are audible in the distance*) and we’re locked into being receptive to the whole thing because she sure as hell ain’t quitting and Aiden’s responses (while somewhat non-committal up to a point) do not allow us to set boundaries. And oh dear lord did I want to set boundaries. Desperately. Without being an absolute ass, preferably.

I’m thinking… maybe the first person mode makes it worse. Though then again you’ve got Cyberpunk 2077 where I had no issue with it at all since I was in full control at all times and able to say no. Like telling Panam she’s getting a bit too familiar when she puts her legs up on V’s lap. That, that, is choice and that is setting boundaries. Without being a jackass, too.

Which, funnily enough, is why I find Hakon so much more pleasant to be around than Lawan.

Hakon Dying Light Stay Human

Boundaries are set. Casually. Playfully. And that’s the sort of boundaries that, once set, I am more than willing to dismantle if only someone would give me the choice.

But Lawan and Thalia? No boundaries. No choice. No, thank you.

TLDR: Consent is Good.