On the 14th of April this year, my Latchkey Hero series has turned seven (7) years old and I am very proud of it. And to celebrate that, I decided to whip up a master post/index for everything I have so far.
“On the whole human beings want to be good, but not too good, and not quite all the time.” – George Orwell
The fall of Harran robbed man of its humanity, and Zofia Sirota of her innocence. Finding redemption, with the city rotting away around her, seems to be a pipe dream at best, until a man falls from the skies and turns futility to hope. Either that, or he’s about to make things a whole lot worse.
Part 1: Good Intentions
- Chapter 1: Awakening, Stupid Tourist
- Chapter 2: Air Drop, a Fool’s Errand
- Chapter 3: Pact with Rais, Manners
- Chapter 4: Pact with Rais, Lavender
- Chapter 5: Pact with Rais, Zofia
- Chapter 6: Mother’s Day, Eviction
- Chapter 7: Siblings: Paper Tiger
- Chapter 8: Siblings, Peaches
- Chapter 9: Prodigal Son, Room for one
- Chapter 10: Siblings, A volatile Venture
- Chapter 11: Siblings, Rahim
- Chapter 12: Siblings, Rubble
Part 2: The Road to Hell
- Chapter 13: Siblings, Lighthouse
- Chapter 14: Siblings, Parts
- Chapter 15: The Pit
- Chapter 16: Hard Reset
- Chapter 17: Tahir
- Chapter 18: Heroes
Part 3: Call it in the Air
- Chapter 19: Bait
- Chapter 20: That’ll do.
- Chapter 21: Priorities
- Chapter 22: Room for Two
- Chapter 23: Peat and Ash
- Chapter 24: Beats by Minute
- Chapter 25: Heads or Tails
Hide and Seek
In which Kyle Crane finds it horribly difficult to stay on target and regrets having put on jeans for the day. Plus, there’s a game of Hide and Seek in the Tower’s lower levels that turned a little grim.
The Gunsmith: A Lady’s Favour
There’s a little girl in dire need of modern day magic, and still Crane tells me: “Stay here.”
Kyle Crane loves his job, and he’s damn good at it. Obviously, since he’s still around to take more contracts, and when the GRE approaches him for one very particular deployment, he finds it very hard to say no. But how do you prepare for Zombies? It’s not like there’s a ton of handy training material available, so Kyle decides to improvise.
Season 02: Volatile
Harran sits at the brink of a grim and unsteady future. Beaten by a ruthless storm and at the mercy of an uncaring outside world, the Zone now looks to the Tower and its three leaders for what hope it has left. Brecken, Lena, and Crane, their names now revered within the concrete walls for their shared bravery, tenacity, and dedication.
But only one of the three is insane enough to set out in search of that desperately needed hope: an abandoned shelter beneath the luxurious domes of Old Town, where whispers herald a much greater threat than the remnants of Rais’ legacy.
Part 1: Ain’t No Rest For The Wicked
- Chapter 1: The man they called-
- Chapter 2: Routine
- Chapter 3: Intermission, Kid
- Chapter 4: Back the way they’d come.
- Chapter 5: Something familiar.
- Chapter 6: Out of Order
- Chapter 7: Knock Knock.
Part 2: Thousand Mile Night
- Chapter 8: End of the Rainbow
- Chapter 9: Intermission, Esher
- Chapter 10: Open Sesame
- Chapter 11: Oh.
- Chapter 11: Paper Crane
- Chapter 12: Intermission, Radio Silence
Part 3: Ashes of Eden
- Chapter 13: Gold to Glass
- Chapter 14: The Colour Red
- Chapter 15: Natural Selection
- Chapter 16: Good Night. Good Luck.
- Chapter 17: Kintsugi
Part 4: Through the Fire
Epilogue: Happy Birthday
Season 03: #SaveHarran
Hidden in the sprawling outskirts of the crumbling Harran metropolis, sits the key to a cure. Supposedly, anyway. Not like it matters much, since Kyle Crane is done waiting for the outside world to fix this mess and hasn’t ever shied away from trying his luck where there’s often none to be found.
Part 1: Insert Coin
- Chapter 1: Schnee von Gestern
- Chapter 2: Maybe.
- Chapter 3: Berta
- Chapter 4: Volatiles? More like Bore-atiles.
- Chapter 5: Puppy!
- Chapter 6: Bread and circuses
- Chapter 7: The God of the Sun
Part 2: No Gods or Kings. Only Man.
- Chapter 8: Unknown Caller
- Chapter 9: Chaotic Neutral
- Chapter 10: Formidophobia
- Chapter 11: En nomine patre filie et spiritus sancti-
- Chapter 12: Capital R
- Chapter 13: Nobody tosses a Crane.
- Chapter 14: According to Plan
- Chapter 15: Easy to forget.
Part 3: Nothing but a straight line
- Intermission and “Last Time On”
- Chapter 16: Dungeon Crawling
- Chapter 17: It starts with a Heartbeat
- Chapter 18: Sparks up an Army
- Chapter 19: Mechanical Heart
Part 4: End Game
- Chapter 20: Warpath
- Chapter 21: The Mother
- Chapter 22: A Box of Frogs
- Chapter 23: Until the light falls.
The Sequel: Monsters, We.
There are three kinds of people in this collapsed world. The many who’ve accepted their lot. The rest that claws for survival at any cost. And those rare few who continue to live unabashedly—shamelessly—even with their humanity a fragile thing.
Aiden finds Villedor at what he hopes to be the end of a too-long search for what’s left of his family; an end to a life he lived alone, one muddy, dark road at a time.
It’s all he’s ever known and he’s far too young to be so weary.
Kyle Crane, his Paper Tiger by his side, seeks Villedor in a final effort to turn back time on a curse that threatens to unravel them both; to make them forget what they so stubbornly kept on living for.
It’s far too hard to fight and, sometimes, forgetting is a tempting mercy.