One thing I quickly learned when I set out to run a homebrew campaign (especially one that’s meant to be a reasonably flexible sandbox) is that I’m in dire need of adventures. Because once I’d finished outlining the campaign story and making the map, all I had was a lot of space. Very empty space. Imagine Skyrim with a map and all, some vague idea that you are supposed to be fighting dragons, but not only are there no dragons, there’s also not a single quest to be found anywhere on the map. There aren’t even flowers to pick.
What were my players supposed to do?
My go-to reaction was to panic. Which I do a lot.
Since where do I even start? What sort of stuff works as quests and adventures in a game like that? I mean, I’m a writer, right? I can write up a story and I can build conflict and create obstacles for characters, but at this point, I had absolutely nothing to use as a yardstick. Worse still was the thought of cobbling together and scaling encounters (I still don’t understand that bit, but hey).
So, ah, what are those things?
Adventure Lookup is exactly what it says on the tin. It’s a place for looking up (*drumroll*) adventures!
You can pick a system (5th Edition in my case), settings (setting neutral), all the way down to environments and common monsters or even items. The filters are extensive, is what I am trying to say, though the one I find most useful is the one that lets me define level range. This made the search for a quest that’d fit a group of level three characters easy.
Didn’t take long, and I’d found a bunch of adventures that not only had encounters and such in it that suited my player’s level range, but also sounded like I could fold them into my campaign.
Which led me over to Dungeon Masters Guild.
DMSGuild (much like its family member DriveThruRPG) is a marketplace for RPG sources. It’s got adventures, rules, toolkits, items, maps… those sorts of things. There’s a lot of content, and after I’d checked out the handful that I’d come looking for after finding them on Adventure Lookup, I fell down a real deep rabbit hole.
Was worth it though. By the time I was done, I had a whole host of small adventures to my disposal and I started placing them on the map around Ved. Each got its own little plot hook and I adjusted them all to fit into the larger campaign and reveal meaningful things about the story.
Now my players just got to find them.
Granted, there’s probably a lot of other places out there that provide the same content as the places I mentioned above. There’s the official books as well, of which I have a bunch, I’ve just found it difficult to customize them.
So far, my players have (almost) completed two of the adventures. And my next planned blog post is a review of the first one that I ran with them, which I think was a lot of fun and deserves its own space on here.